Plant.me was a project carried out for my graduation project with the purpose of helping people who care for plants, helping with watering the plant, changing soil, fertilizing and exposing it to sunlight.
The initial premise of the project was to make a comparison between a regular application and a gamified application in terms of user experience.
Usability testing was carried out to improve the usability of the application and user experience testing was carried out to collect data to support the comparison.
Usability tests determined that the usual application had the best usability, however, interestingly, user experience tests determined that the gamified application was more attractive to users.
The project consisted of three stages:
Product validation: two cycles of usability and user experience tests were carried out, where the data collected was used to work on improving the prototype.
Data analysis: where it was determined, based on the data, which application would have the best UX and would therefore be implemented.
Product implementation: where the application was developed.
The application was developed in React Native, using Expo CLI to create and publish the app. And the API was developed in Node.js.
Presentation screen and user immersion in the gamification journey.
Displayed only on the user's first access.
Screen for creating a plan in the application.
Possibility of customized avatars.
The app uses the plant's species information to calculate how the plant should be cared for.
List of registered plants.
The application provides the user with plant information according to the species entered.
It is possible to view plant information according to species.
The plant level grows according to the care the user records.
It is possible to edit the plant.
It is possible to record plant care and feedback is displayed to the user below each item according to the need for care.
The user has access to the history of activities and care carried out in the respective plant.